Day Two was a bit less exciting than Day One. Again I was only able to spend less than an hour in-game.
I logged into my character who was still standing by a tree near a respawn point. Initial load was extremely laggy, as before. With a plan in mind to craft a bow, I set about whacking at the tree. To chop a tree you have to be in combat mode with your axe in hand. Then, when you interact with the tree, a chopping animation plays and some wood may or may not be added to your pack. I found the animation a little unsettling. Due to the fact that you're locked into 1st person mode, I began to get a little motion-sick watching it. It's also kind of strange to not receive a system message letting you know whether or not your action was successful. Occasionally, I'll see a success message when harvesting, but that is a rare occurrence rather than the norm.
Anyway, I acquired 20 units of wood (which I hoped would be sufficient) and looked around for a town. I had read on the forums that crafting required a crafting table, which could be found in-town (and makes it impossible to bootstrap yourself up in the wilderness). Spying an impressive looking wall nearby, I headed off. However, once I got there, the doors were closed and I was unable to interact with them. I saw that the wall continued onwards, so I followed, hoping to find an open door. But the next entrance was the same, as was the one after that. I tried just running through the door and found I could make it partially in; far enough to see that the inside looked pretty barren. OK then. I guess I was trying to get into a point of interest that hadn't been completed yet. But since there was a road alongside the castle/town, surely it would lead somewhere. After a few minutes of running along the road I came to the end of the wall, which ran into a very tall and impressive-looking tower on the shore of an expansive lake. The tower was also closed.
This wasn't going how I had expected, but with that lush body of water beckoning to me, how could I resist. A quick jump from the cliff and I'll be swimm... er.. wait... I'm still falling.. straight through the water surface until I land on the floor of the lake. Hmmm. Can I swim up? No. Can I swim at all? Apparently not, as my avatar begins trekking on foot across the bottom of the lake. Behind me are sheer cliffs that I cant climb. Ahead I think I see a slope in the distance. So I start running. And running. And running some more. Hmmm. that slope doesn't seem any closer. I look behind and see the cliff I had recently jumped from. And though it's clearly in the distance, it's also astoundingly tall from my point of view. Clearly my target was much farther off than I thought it was. Time for a change of plan. Let's hit the suicide button. I wait the required 60 seconds and them I'm dead. And in ghost-form but still at the bottom of a lake! Crud. OK. However, now I have the option of a "Nearest Shrine" button. Another 60 seconds and I respawn. This time in a town! Hooray!
However, my wood was now lying on the bottom of some nameless fake lake in some unknown location. A quick trip to the edge of town and I harvest some more wood. After an extended run about town I finally find a place with a bow crafting bench (most of the buildings have no distinguishing marks of any kind). Excellent! I open up the interface, select a bow type, drop some wood in the slot and presto! I have a bow (though again no messages about success, skill gain, etc). Yay me! So I equip my new bow and draw on the string, which creates a circular reticule that narrows the longer I hold it (allowing for more precise shots I would assume), but alas, I have no arrows. I return to the crafting bench, and all the ones near it, but none give any options for arrow-making. I check my skill list. No help there. I ask aloud if anyone knows how to make arrows There are 3 other players in the vicinity, but none of them respond.
At this point it was approaching 1am my time, so I logged out on the rooftop, ready to continue my search for ammunition next time around.
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