<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-35910873</id><updated>2012-02-16T19:26:43.137-08:00</updated><category term='Coding'/><category term='User Interface'/><category term='Rift'/><category term='QA'/><category term='Mortal Online'/><category term='World of Warcraft'/><category term='Pirates of the Burning Sea'/><category term='Gameplay Concepts'/><category term='Review'/><category term='Battleground Europe'/><category term='PvP'/><category term='Fall from Heaven'/><category term='Mod'/><category term='Blood Bowl'/><category term='Darkfall'/><category term='Guides'/><category term='Story'/><category term='A Tale in the Desert'/><category term='SWTOR'/><category term='FPS'/><category term='Dawntide'/><category term='Civilization IV'/><category term='Warhammer Online'/><category term='Beta'/><category term='Age of Conan'/><category term='MMO'/><category term='Gods and Heroes'/><category term='Earthrise'/><category term='Fallen Earth'/><category term='Dwarf Fortress'/><category term='Dragon Age'/><category term='Rant'/><category term='Crafting'/><category term='Strategies'/><category term='Day of Defeat'/><title type='text'>One Gamer's Perspective</title><subtitle type='html'>Opinions and comments on games, gamers and those who love them.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default?start-index=101&amp;max-results=100'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>152</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-35910873.post-7147618965847442793</id><published>2011-01-25T07:55:00.000-08:00</published><updated>2011-02-03T20:06:42.220-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><category scheme='http://www.blogger.com/atom/ns#' term='Rift'/><title type='text'>Rift Beta: First Impressions</title><summary type='text'>I spent some time playing the Rift Beta last week. Specifically, I  had the opportunity to participate in Rift Beta 5 from Tuesday through  Friday. I chose to play a Defiant Warrior. In those four days I managed to reach level 19, completed a buttload of quests, helped close many rifts and joined in on some PvP action.

Below are my first impressions.

Probably the first thing I noticed when </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7147618965847442793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7147618965847442793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7147618965847442793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7147618965847442793'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2011/01/rift-beta-first-impressions.html' title='Rift Beta: First Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_GJK30kGyRLQ/TUrrMGQKYjI/AAAAAAAAABQ/OKAE6FqjcDA/s72-c/Rift_purple_dye.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1332762074909417294</id><published>2011-01-17T10:16:00.001-08:00</published><updated>2011-01-17T12:21:47.030-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Civilization IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod'/><category scheme='http://www.blogger.com/atom/ns#' term='Coding'/><title type='text'>Fall from Heaven mod - More Naval AI</title><summary type='text'>Looking at the history of posts on this blog, it's readily apparent that I have been slacking over the past year. This is mainly due to the fact that most of my creative energy has been directed towards creating a new mod for the popular Fall from Heaven mod for Civ IV. My mod mainly focuses on bug fixes and improving the woeful AI. Details can be found hereI plan on continuing to work on this </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1332762074909417294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1332762074909417294' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1332762074909417294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1332762074909417294'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2011/01/fall-from-heaven-mod-more-naval-ai.html' title='Fall from Heaven mod - More Naval AI'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7418504396239415027</id><published>2010-12-02T18:05:00.000-08:00</published><updated>2010-12-03T17:40:41.653-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><title type='text'>Die2Night Review: Zombie Fever grips the web!</title><summary type='text'>Who knew that trying to survive against hordes of zombies while being cooped up with complete strangers, many of them a bit insane, could be so much fun?Die2Night, a new web-based, zombie survival game, lets you do just that. Thrown into a town with 39 other folks, your mission is to work together to survive the horrible, zombie-filled nights ahead for as long as possible.The game is free to play</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7418504396239415027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7418504396239415027' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7418504396239415027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7418504396239415027'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/12/die2night-review-zombie-fever-grips-web.html' title='Die2Night Review: Zombie Fever grips the web!'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3245913103991823748</id><published>2010-07-20T10:56:00.001-07:00</published><updated>2010-07-20T11:26:03.396-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawntide'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Dawntide Beta: Various Thoughts</title><summary type='text'>The Dawntide beta client has finally reached a point of stability for me where I can actually play the game! Below are a few thoughts cobbled together from notes I jotted down over the past few days (some I may have mentioned previously).You eat bread and water for some reason, though I see no visible change to my stats or messages telling me that I'm fatigued due to hunger/thirstFood is eaten </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3245913103991823748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3245913103991823748' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3245913103991823748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3245913103991823748'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/07/dawntide-beta-various-thoughts.html' title='Dawntide Beta: Various Thoughts'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2501565308671857833</id><published>2010-07-10T15:04:00.000-07:00</published><updated>2010-07-11T15:49:27.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawntide'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Dawntide Open Beta Journal #1</title><summary type='text'>Note: These experiences are from the weekend on July 2-5th, 2010.For various reasons, it's been a while since I've checked in on the Dawntide beta. But now that the game has officially entered open beta, I thought it was time to pay it another visit.After the expected patching and updating (which went very smoothly), I logged in to find my old characters had been deleted. No big deal. I quickly </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2501565308671857833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2501565308671857833' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2501565308671857833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2501565308671857833'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/07/dawntide-open-beta-journal-1.html' title='Dawntide Open Beta Journal #1'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_GJK30kGyRLQ/TDpAOsVg-LI/AAAAAAAAAAM/9iZSyN8QlU8/s72-c/fungus_humongous.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5300069478487305911</id><published>2010-06-16T10:26:00.000-07:00</published><updated>2010-06-16T10:36:31.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='SWTOR'/><title type='text'>SWTOR: WoW with Lightsabers?</title><summary type='text'>So new info about the upcoming Bioware MMO, Star Wars: The Old Republic has surfaced from E3. Based on this interview with Rich Vogel and this preview from Massively, let's see what sort of info they're giving us...Player ships that don't actually fly anywhere. Instead they are glorified apartments and transportation hubs (kind of like a personal flight master)War Zones = BattlegroundsCrafting </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5300069478487305911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5300069478487305911' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5300069478487305911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5300069478487305911'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/06/swtor-wow-with-lightsabers.html' title='SWTOR: WoW with Lightsabers?'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-491077403982708458</id><published>2010-03-06T12:14:00.000-08:00</published><updated>2010-03-15T12:11:53.317-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dawntide'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Dawntide Beta: Day One - I'm a Lumberjack...</title><summary type='text'>After two frustrating weeks of not being able to login successfully, they finally patch the servers with a fix that works! For the first time ever, I am able to interact with the game world and do stuff!My first goal in this game was to check out the crafting side of things and see if I could manage to craft a set of bow and arrows for myself!So I created a new character and gave them as many </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/491077403982708458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=491077403982708458' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/491077403982708458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/491077403982708458'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/03/dawntide-beta-day-one-im-lumberjack.html' title='Dawntide Beta: Day One - I&apos;m a Lumberjack...'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7828095606582481542</id><published>2010-02-20T17:13:00.000-08:00</published><updated>2010-02-20T17:16:16.316-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dawntide'/><title type='text'>Dawntide Beta Failure - 16 days and counting...</title><summary type='text'>Still have yet to successfully login to the Dawntide beta, despite numerous attempts with more than one character over the past two weeks.</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7828095606582481542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7828095606582481542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7828095606582481542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7828095606582481542'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/02/dawntide-beta-failure-16-days-and.html' title='Dawntide Beta Failure - 16 days and counting...'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-946036183385339994</id><published>2010-02-05T10:09:00.000-08:00</published><updated>2010-02-05T10:18:47.977-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Dawntide'/><title type='text'>Beta Failure: Mortal Online and Dawntide</title><summary type='text'>Both games severely disappointed me yesterday.First off, Mortal Online had a new patch on Wednesday, but alas, despite trying a good dozen times throughout the day on Thursday, I was unable to ever connect to the patch server. Actually a fairly typical beta experience (though it shouldn't be for a game that claims it will be releasing within two weeks), but still frustrating nonetheless.Dawntide </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/946036183385339994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=946036183385339994' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/946036183385339994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/946036183385339994'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/02/beta-failure-mortal-online-and-dawntide.html' title='Beta Failure: Mortal Online and Dawntide'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3023913804898733263</id><published>2010-02-03T17:34:00.000-08:00</published><updated>2010-02-03T17:40:39.833-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Mortal Online Open Beta: Day Two</title><summary type='text'>Day Two was a bit less exciting than Day One. Again I was only able to spend less than an hour in-game.I logged into my character who was still standing by a tree near a respawn point. Initial load was extremely laggy, as before. With a plan in mind to craft a bow, I set about whacking at the tree. To chop a tree you have to be in combat mode with your axe in hand. Then, when you interact with </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3023913804898733263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3023913804898733263' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3023913804898733263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3023913804898733263'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/02/mortal-online-open-beta-day-two.html' title='Mortal Online Open Beta: Day Two'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5769807074632945469</id><published>2010-02-02T17:44:00.000-08:00</published><updated>2010-02-02T19:14:07.738-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Age'/><title type='text'>Dragon Age: Origins - Impressions</title><summary type='text'>This writeup was originally titled First Impressions, but I've ended up playing much longer than I had planned on before posting this, so First Impressions no longer applies. I would call it a Review, but I feel like that term would be a disservice unless I had finished the game or played through a significant portion as well as experienced the content with different starting characters. But, </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5769807074632945469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5769807074632945469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5769807074632945469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5769807074632945469'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/02/dragon-age-origins-impressions.html' title='Dragon Age: Origins - Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7678850941925198740</id><published>2010-02-02T10:30:00.000-08:00</published><updated>2010-02-02T11:37:46.188-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Mortal Online Open Beta: Day One</title><summary type='text'>So the Open Beta for Mortal Online began yesterday. The client was available via torrent, but it seems today they simply have a direct download link.Anyway, I had no technical issues with my setup. The download worked fine the first time around, installation was simply extracting the files from the zip, the updater ran, showed me the most recent patch notes and downloaded everything successfully </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7678850941925198740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7678850941925198740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7678850941925198740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7678850941925198740'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/02/mortal-online-open-beta-day-one.html' title='Mortal Online Open Beta: Day One'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8411781972010756269</id><published>2010-01-29T11:53:00.000-08:00</published><updated>2010-01-29T11:54:54.059-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Three, Day One</title><summary type='text'>After what seemed an overly long hiatus (to bloodthirsty orcs anyway), Season Three of the Clomp! Cup was organized and ready to rumble. The Greenskins of Azh's Bashas gnashed their teeth in anticipation of the first day's match against the opposing Orc team, the Zerkr'z.A bit worried about facing off against the veteran Bashas team, the Zerkr'z opted to hire a Star Player by the name of Varag </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8411781972010756269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8411781972010756269' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8411781972010756269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8411781972010756269'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/01/clomp-league-season-three-day-one.html' title='Clomp! League : Season Three, Day One'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7551030564653068826</id><published>2010-01-29T11:49:00.000-08:00</published><updated>2010-01-29T11:55:33.525-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League: Season Three, Intro</title><summary type='text'>And Season Three of the Clomp! Cup is off and running! After the trouble encountered last season where a number of teams went MIA, it was decided that Season Three would be limited to veteran coaches who had already proven their reliability. This season will also be the first to use the newly implemented playoff feature for multiplayer tournaments.Many teams from Season Two returned for another </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7551030564653068826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7551030564653068826' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7551030564653068826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7551030564653068826'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/01/clomp-league-season-three-intro.html' title='Clomp! League: Season Three, Intro'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3053330971430936681</id><published>2010-01-08T21:22:00.000-08:00</published><updated>2010-01-08T21:26:51.145-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Nine</title><summary type='text'>The Day 8 match against the Dwarven team, Ground Round, was resolved 1-0 in favor of Azh's Bashas due to a no-show by the Dwarves.On the final day of the second season of he Clomp! Cup Tournament, Azh's Bashas, in the running for one of the top two spots in the division, square off against the equally tough Altdorf Avengers and one of the most violent players in the league, Borgrut Lucky.First </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3053330971430936681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3053330971430936681' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3053330971430936681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3053330971430936681'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2010/01/clomp-league-season-two-day-nine.html' title='Clomp! League : Season Two, Day Nine'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2935582167685453182</id><published>2009-12-02T14:41:00.000-08:00</published><updated>2009-12-02T15:11:04.678-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Seven</title><summary type='text'>As evening closed in on day seven of season two of the Clomp! tournament, crowds gathered in the stadium for what had been dubbed 'The Greenskin Bowl', as the two mighty orc teams of Division Two, Azh's Bashas and the Blood Fang Boyz, squared off for what was expected to be a brutal, dirty game. In other words, a perfect Blood Bowl match!First Half:Start of the game saw the opening kickoff going </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2935582167685453182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2935582167685453182' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2935582167685453182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2935582167685453182'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/12/as-evening-closed-in-on-day-seven-of.html' title='Clomp! League : Season Two, Day Seven'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4650756263744576439</id><published>2009-11-23T11:23:00.000-08:00</published><updated>2009-11-23T11:31:32.476-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Six</title><summary type='text'>Coming off their first and only loss, Azh's Bashas were looking to recover their place at the top of the division when they faced off against the potent offense of the Plaguebringaz, league leaders in pass attempts, catches, passing yards, rushing yards, touchdowns, and surprisingly, knockouts!Embarrassed by the ease with which Orion the Titans had routed his team last week, Azh decided that he </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4650756263744576439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4650756263744576439' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4650756263744576439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4650756263744576439'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/11/clomp-league-season-two-day-six.html' title='Clomp! League : Season Two, Day Six'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6801245644688375594</id><published>2009-11-18T14:29:00.000-08:00</published><updated>2009-11-18T14:35:11.866-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Five</title><summary type='text'>Day Five dawned and Azh's Bashas were feeling cocky. Their next opponent was the human team of the Waterdeep Warriors, and the Bashas had always had success when playing humans in the past. Little did they know that the ominous signs in the shaman's mushroom tea that morning were not something to be ignored.The teams faced off for the coin flip. Across from the Bashas stood one human in </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6801245644688375594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6801245644688375594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6801245644688375594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6801245644688375594'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/11/clomp-league-season-two-day-five.html' title='Clomp! League : Season Two, Day Five'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8676538705475569988</id><published>2009-11-18T14:22:00.000-08:00</published><updated>2009-11-18T14:25:35.314-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Four</title><summary type='text'>In the closing hours of Day Four of Season Two of the Clomp! Cup, the proud Orcs of Azh's Bashas meet up with the Skaven team, SneakyVermin, one of the offensive powerhouses in Division Two.First Half:Opening kickoff sails out of bounds. SneakyVermin chooses to give the ball to Kriik, the veteran thrower for the Skaven team.Quyuthc the Stormvermin, blitzes the left side, pushing back an Orc </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8676538705475569988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8676538705475569988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8676538705475569988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8676538705475569988'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/11/clomp-league-season-two-day-four.html' title='Clomp! League : Season Two, Day Four'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3665982331738826224</id><published>2009-11-13T09:44:00.000-08:00</published><updated>2010-01-29T13:31:45.106-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Three</title><summary type='text'>On Day Three, the Bashas face off against the Wood Elves of the Tree Rats team, who oddly enough, are 'coached' by a frothing orc they keep in a cage! A bit confused by the situation, but eager to bash in some elf heads, Azh's Bashas crack their knuckles in anticipation of the upcoming carnage.First Half:Bashas get the kickoff. The ball sails deep, landing a few feet from the endzone. The </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3665982331738826224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3665982331738826224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3665982331738826224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3665982331738826224'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/11/clomp-league-season-two-day-three.html' title='Clomp! League : Season Two, Day Three'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3434111345837151580</id><published>2009-11-13T09:40:00.000-08:00</published><updated>2009-11-13T09:44:42.161-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day Two</title><summary type='text'>The reformed Chaos team, Malal'z Marauders, marched into the Basha stadium, eager to meet their foe in an epic clash of strength. And speaking of strength, one Beastman bulged suspiciously with muscle. So much so that Azhog was convinced that some secret chaos mojo had been used to grant him extra power. But nonetheless, the orcs of Azh's Bashas were undaunted and ready for battle </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3434111345837151580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3434111345837151580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3434111345837151580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3434111345837151580'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/11/reformed-chaos-team-malalz-marauders.html' title='Clomp! League : Season Two, Day Two'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2159003791184188003</id><published>2009-10-09T14:40:00.001-07:00</published><updated>2009-10-09T14:40:49.169-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season Two, Day One</title><summary type='text'>The crowds roared for the opening day of Season Two of the Clomp! league. This would be one of the featured matchups of the day, pitting the Lizard team of Bufo Draconis against the Orcs of Azh's Bashas. The two teams had met in Season One, and both teams were eager to prove themselves in the rematch.First Half:The Bashas win the coin toss and choose to receive the ball, placing it in the hands </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2159003791184188003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2159003791184188003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2159003791184188003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2159003791184188003'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/10/clomp-league-season-two-day-one.html' title='Clomp! League : Season Two, Day One'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7741466408766748314</id><published>2009-10-09T09:40:00.000-07:00</published><updated>2010-01-29T13:35:38.945-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League: Season Two, Intro</title><summary type='text'>After a short hiatus, the league reforms for Season Two. Several coaches decide to cut their losses and pick new teams to play with, while a number of new coaches flock to sign up, having heard of the potential glory waiting for them in the trenches of the Clomp! league!It was decided that new teams could play up to five games before Season Two started, to catch up with the teams that were </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7741466408766748314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7741466408766748314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7741466408766748314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7741466408766748314'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/10/clomp-league-season-two-intro.html' title='Clomp! League: Season Two, Intro'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1185787338629142871</id><published>2009-09-29T11:30:00.000-07:00</published><updated>2009-09-29T11:32:31.856-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Civilization IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod'/><category scheme='http://www.blogger.com/atom/ns#' term='Coding'/><title type='text'>Two Things I Learned While Modding Civilization IV</title><summary type='text'>I recently delved into the world of modding. To be more specific, I started designing and coding a minor mod for the Civ IV mod, Fall from Heaven II. It is a small, simple mod whose only purpose is to check the terrain around a city when a unit is built. There is a small chance that the unit will receive a special, bonus promotion that increases their strength in that terrain.A couple of </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1185787338629142871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1185787338629142871' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1185787338629142871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1185787338629142871'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/two-things-i-learned-while-modding.html' title='Two Things I Learned While Modding Civilization IV'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7307723911677063332</id><published>2009-09-15T14:53:00.001-07:00</published><updated>2009-10-09T09:40:16.988-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season One, Day Five</title><summary type='text'>On the final day of the season, Azh's Bashas eagerly awaited the arrival of the elven team, Errandir's Earthweavers.And waited. And waited some more.The Orcs, not overly known for their patience, began to get restless as the minutes ticked by and no sign of the elven team was seen. Coach Azhog tried to keep them focused on the upcoming game, but the Bashas began to brawl with each other. After a </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7307723911677063332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7307723911677063332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7307723911677063332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7307723911677063332'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/clomp-league-season-one-day-five.html' title='Clomp! League : Season One, Day Five'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-321231358763661660</id><published>2009-09-11T14:33:00.000-07:00</published><updated>2009-09-15T14:55:58.759-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season One, Day Four</title><summary type='text'>In a clash of titans, two undefeated teams meet in what is sure to be a battle royale as Azh's Bashas take on the Stormvald Horde led by Anar the Terrible!Pre-game:In a deep rugged canyon, covered in effigies of Gork and Mork, the two undefeated teams of Division Two squared off. The Chaos Warriors and Beastman of the Stormvald Horde gestured across the field at the Orcs of Azh's Bashas, who </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/321231358763661660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=321231358763661660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/321231358763661660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/321231358763661660'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/clomp-league-season-one-day-four.html' title='Clomp! League : Season One, Day Four'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-782117164376296665</id><published>2009-09-11T11:36:00.000-07:00</published><updated>2009-09-17T13:08:19.319-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season One, Day Three</title><summary type='text'>In Day Three of Season One, the undefeated Bashas face off against the lizardmen of Bufo Draconis.First Half:The Bashas get the ball to begin the game. Their thrower, Gugfak, grabs the ball off the turf and moves up the center of the field, looking to the left side where the Black Orc Galnak Break'zom is busy knocking a little Skink to the ground. The Orcs rumble forward and with a sharp, angry </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/782117164376296665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=782117164376296665' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/782117164376296665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/782117164376296665'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/clomp-league-season-one-day-three.html' title='Clomp! League : Season One, Day Three'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8146554638593671130</id><published>2009-09-10T14:42:00.000-07:00</published><updated>2009-09-11T11:52:06.009-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season One, Day Two</title><summary type='text'>Matchup: Azh's Bashas (Orc) vs the Timerbland Treehuggers (Wood Elf)In a suspicious set of coincidences, both an Orc Blizter and the sole Thrower for the elven team suffer training mishaps right before the start of the match. The Bashas calls heads (of course), but the Treehuggers win the toss, electing to receive the opening kickoff.1st Half:In a move that was to set the tone for the entire game</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8146554638593671130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8146554638593671130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8146554638593671130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8146554638593671130'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/clomp-league-season-one-day-two.html' title='Clomp! League : Season One, Day Two'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5311128327045466320</id><published>2009-09-08T10:42:00.000-07:00</published><updated>2009-09-11T11:51:44.188-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! League : Season One, Day One</title><summary type='text'>Here is a recounting of the first game of rookie coach Azhog's career as he takes Azh's Bashas into a game against the human team of the Altdorf Avengers!The night sweated with excitement as the crowd awaited the start of one of the most anticipated matches of the day.Azh, coach of the Bashas, knew more about smashing stuntie heads than he did about the game of Blood Bowl, but he figured some of </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5311128327045466320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5311128327045466320' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5311128327045466320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5311128327045466320'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/clomp-league-season-one-day-one.html' title='Clomp! League : Season One, Day One'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4309124994747906137</id><published>2009-09-08T09:59:00.000-07:00</published><updated>2009-09-08T10:41:18.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Clomp! Blood Bowl League - Inaugural Season</title><summary type='text'>Shadowclan has been hosting a small Blood Bowl League for the past few weeks. The name of the league is Clomp! and I will be recounting the exploits of my team, Azh's Bashas with some additional commentary on results from the other teams in the league.</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4309124994747906137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4309124994747906137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4309124994747906137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4309124994747906137'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/09/clomp-blood-bowl-league-inaugural.html' title='Clomp! Blood Bowl League - Inaugural Season'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8714566082491811002</id><published>2009-08-20T13:06:00.000-07:00</published><updated>2009-08-20T13:08:52.440-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallen Earth'/><title type='text'>Fallen Earth Beta - Initial Impressions: Part II</title><summary type='text'>Follow the link below for my further thoughts and experiences in the Fallen Earth beta.My Kingdom for a HorseSo here I was, still at Embry Crossroads. I had completed a good portion of the quests in the area, but my main focus was on crafting, and that semi-confusing, overly-complex system had taken most of my time and all of my chips (which is the currency used in Fallen Earth). But it was time </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8714566082491811002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8714566082491811002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8714566082491811002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8714566082491811002'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/08/fallen-earth-beta-initial-impressions_20.html' title='Fallen Earth Beta - Initial Impressions: Part II'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8907952552224341163</id><published>2009-08-18T10:09:00.000-07:00</published><updated>2009-08-18T10:15:42.644-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallen Earth'/><title type='text'>Fallen Earth Beta - Initial Impressions: Part I</title><summary type='text'>I have been in the Fallen Earth beta for about a month. Unfortunately, due to other distractions, my time in game was relatively limited. However, I have written up my initial impressions about the game, which you can find below. This is Part I, which covers levels 1-7. I'll have a 2nd post about my time after that (levels 7 - almost 10), as well as a general summary that will go up within a day </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8907952552224341163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8907952552224341163' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8907952552224341163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8907952552224341163'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/08/fallen-earth-beta-initial-impressions.html' title='Fallen Earth Beta - Initial Impressions: Part I'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7876823158508001014</id><published>2009-06-14T15:11:00.001-07:00</published><updated>2009-06-14T15:23:42.707-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Civilization IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Fall from Heaven'/><title type='text'>Isolation and Industry: Take Two - A Civ IV Roleplaying Story</title><summary type='text'>As a followup to my attempt to roleplay the Khazad civilization in Fall from Heaven II as a reclusive people focused and acquiring and maintaining enough gold to fill their vaults (the story of which can be read here), I decided to try it again, only this time I was going to use Fall Further, a mod of the Fall from Heaven mod (so a modmod, I guess).Fall Further is interesting. He basically took </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7876823158508001014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7876823158508001014' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7876823158508001014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7876823158508001014'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/06/isolation-and-industry-take-two-civ-iv.html' title='Isolation and Industry: Take Two - A Civ IV Roleplaying Story'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2982363051197185666</id><published>2009-06-14T14:57:00.000-07:00</published><updated>2009-06-14T15:26:55.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Civilization IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Fall from Heaven'/><title type='text'>Isolation and Industry - A Civ IV Roleplaying Story</title><summary type='text'>I've blogged before about a mod for Civilization IV called Fall from Heaven II. In short, it's a major overhaul to the game, focused on a fantasy-oriented game with demons, elves, magic and of course, dwarves!It's a very fun mod, and I highly recommend it for anyone who is interested in a fantasy-based strategic game.Anyway, on the Civfanatic forums, one player by the name of Shatner posted a </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2982363051197185666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2982363051197185666' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2982363051197185666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2982363051197185666'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/06/isolation-and-industry-civ-iv.html' title='Isolation and Industry - A Civ IV Roleplaying Story'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3387246322282713975</id><published>2009-05-12T16:51:00.000-07:00</published><updated>2009-05-12T16:58:59.745-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Steam Customer Service Sucks</title><summary type='text'>Title pretty much says it all. Avoid any dealings with them if you can! If anyone is interested in hearing the details of my experience, follow the link below...So I've used Steam for years, though only recently have I ever made a purchase through their system. Over the holidays, I bought several games during their New Years's sale. One of them, Mosby's Confederacy, never would work. It always </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3387246322282713975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3387246322282713975' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3387246322282713975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3387246322282713975'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/05/steam-customer-service-sucks.html' title='Steam Customer Service Sucks'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5710356040455653459</id><published>2009-05-12T15:35:00.000-07:00</published><updated>2009-05-12T15:40:58.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Improving RvR in Warhammer Online Part II: Keeps</title><summary type='text'>My first post about improving RvR in Warhammer Online dealt with Battlefield Objectives and suggestions to make them worth taking and defending beyond the simple desire for free bonus renown and influence. In this post, I'll delve into the keeps and my suggestions for improving keep battles, both for offense and defense. Though some of this applies to fortresses as well, I think that Fortress </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5710356040455653459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5710356040455653459' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5710356040455653459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5710356040455653459'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/05/improving-rvr-in-warhammer-online-part.html' title='Improving RvR in Warhammer Online Part II: Keeps'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5549007290825119605</id><published>2009-05-07T12:40:00.000-07:00</published><updated>2009-05-12T15:42:07.869-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Eurogamer vs Darkfall</title><summary type='text'>In case anyone doesn't keep up with these things, Eurogamer gave Darkfall a 2/10 score on their review. Obviously, Adventurine wasn't too happy about this score and after trying to sort it out with Eurogamer, took things public.Tasos' first post.To which Eurogamer responded, which prompted a followup post from Tasos yesterday, and then a 'final' post on the issue today.I think Tasos comes off as </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5549007290825119605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5549007290825119605' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5549007290825119605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5549007290825119605'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/05/eurogamer-vs-darkfall.html' title='Eurogamer vs Darkfall'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8067982817256896375</id><published>2009-04-29T14:55:00.000-07:00</published><updated>2009-04-29T14:59:05.579-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><title type='text'>Demigod: Intial Impressions</title><summary type='text'>I've played a lot or RTS games, starting with Dune 2, and proceeding through a plethora of others including Warcraft, Command and Conquer, and many more. But in recent years, it seems that the emphasis has shifted towards more and more micro-management and base baby-sitting, which I don't get a lot of enjoyment from. One of the best variations (and one of my favorite games of all-time) was the </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8067982817256896375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8067982817256896375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8067982817256896375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8067982817256896375'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/04/demigod-intial-impressions.html' title='Demigod: Intial Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7653330683133166500</id><published>2009-04-22T14:39:00.000-07:00</published><updated>2009-05-14T15:07:53.624-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>How to Acquire RvR gear with tokens in Warhammer Online</title><summary type='text'>Another in my series of WAR guides, attempting to explain Mythic's poorly documented RvR schemes.The latest RvR system change comes at us with recently released patch 1.2.1. As of this patch, there is now an additional way to acquire the RvR set gear. These items can still be found in gold reward bags from keep/fort/city captures, but now you can also collect the new medallions, and use these to </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7653330683133166500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7653330683133166500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7653330683133166500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7653330683133166500'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/04/how-to-acquire-rvr-gear-with-tokens-in.html' title='How to Acquire RvR gear with tokens in Warhammer Online'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-907023674066729957</id><published>2009-03-04T16:27:00.000-08:00</published><updated>2009-04-30T15:23:11.393-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Strategies'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><title type='text'>How to Dominate a Zone in Warhammer Online</title><summary type='text'>With the release of patch 1.2 yesterday came the new Zone Domination system for Tier 4 RvR areas. As a supplement to my previous post about How to Lock a Zone in Warhammer Online, I present my summary of how this new system works...First off, I find Mythic's mention of 'points' in the domination system is kind of misleading. There really is no accumulation of domination points. You can't save </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/907023674066729957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=907023674066729957' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/907023674066729957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/907023674066729957'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/03/how-to-dominate-zone-in-warhammer.html' title='How to Dominate a Zone in Warhammer Online'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4430677915129922384</id><published>2009-03-04T15:39:00.000-08:00</published><updated>2009-06-14T15:10:15.182-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><title type='text'>Warhammer Online: Patch 1.2 First Impressions</title><summary type='text'>Here are some random thoughts from my 4 hour play session, of which ~90% of that time was in the RvR areas.Seems like load times for zoning have decreased. My lag was about the same as usual. I didn't have any of the crashes that a lot of players were complaining about last night.The Twisting Tower scenario is interesting, though it does seem overly laggy. Also, I'm really tired of the whole </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4430677915129922384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4430677915129922384' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4430677915129922384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4430677915129922384'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/03/warhammer-online-patch-12-first.html' title='Warhammer Online: Patch 1.2 First Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8471119656330673912</id><published>2009-03-01T16:42:00.000-08:00</published><updated>2009-03-01T16:49:22.253-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><title type='text'>Small and Independent Gaming Links - Part III</title><summary type='text'>Time for another installment of links and minor commentary on a variety of small and independent games.First off, we'll start with a couple of purchasable games. Both of the following games have downloadable demos available.Dangerous High School Girls in Trouble - This is an odd sort of game. Kind of an unholy union of Clue and the Choose Your Own Adventure books. You control a gang of girls in a</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8471119656330673912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8471119656330673912' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8471119656330673912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8471119656330673912'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/03/small-and-independent-gaming-links-part.html' title='Small and Independent Gaming Links - Part III'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-30498843925153154</id><published>2009-02-24T15:18:00.000-08:00</published><updated>2009-02-24T15:21:20.108-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>We Need a Sandbox PvP MMO Done 'Right'</title><summary type='text'>Over on Broken Toys, Scott Jennings made a post stating that players don't really want hardcore PvP in an MMO.While I agree that his basic arguments are correct, I think much of the crash that PvP-oriented MMOs have regularly suffered there is simply due to lackluster and/or half-assed implementations. There is definitely a lot to be said for doing a game 'right'. If someone would make a </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/30498843925153154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=30498843925153154' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/30498843925153154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/30498843925153154'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/02/we-need-sandbox-pvp-mmo-done-right.html' title='We Need a Sandbox PvP MMO Done &apos;Right&apos;'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1066410010867047658</id><published>2009-02-17T11:08:00.000-08:00</published><updated>2009-02-17T11:09:05.543-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><title type='text'>WAR 1.2 Patch Notes - Initial Thoughts</title><summary type='text'>Last week we were given the first iteration of the patch notes for Warhammer's much anticipated 1.2 patch. And, as of today, the PTS is up and running, though character transfers are not yet available. My comments below are from simply reading the patch notes. I have not yet seen any of the changes in action myself.Overall an interesting set of patch notes. No real major changes to classes, but </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1066410010867047658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1066410010867047658' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1066410010867047658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1066410010867047658'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/02/war-12-patch-notes-initial-thoughts.html' title='WAR 1.2 Patch Notes - Initial Thoughts'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4589532333562014799</id><published>2009-01-27T11:19:00.000-08:00</published><updated>2009-01-27T11:20:22.053-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Darkfall, the next Messiah of MMOs?</title><summary type='text'>A little MMO called Darkfall is looming on the horizon, with its release date currently slated for February 25th, 2009.This game has been in development for many years and has made enough promises to make it seem like it will combine the best aspects of Ultima Online, Shadowbane and Age of Conan. A skill-based character development system, the ability to build towns and villages, ship and mounted</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4589532333562014799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4589532333562014799' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4589532333562014799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4589532333562014799'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/01/darkfall-next-messiah-of-mmos.html' title='Darkfall, the next Messiah of MMOs?'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7004482967632111811</id><published>2009-01-23T13:53:00.000-08:00</published><updated>2009-01-23T14:04:25.902-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Improving RvR in Warhammer Online Part I: Battlefield Objectives</title><summary type='text'>This is the first in a series of posts with details about how to improve and embiggen Open RvR in Warhammer Online. This post deals with everyone's favorite renown farm, Battlefield Objectives! For this post, I'm not going to deal with whether or not BO's should given renown/influence/experience. Instead, I want to focus on making Battlefield Objectives a meaningful and important part of Open RvR</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7004482967632111811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7004482967632111811' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7004482967632111811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7004482967632111811'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/01/improving-rvr-in-warhammer-online-part.html' title='Improving RvR in Warhammer Online Part I: Battlefield Objectives'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1219239434908641105</id><published>2009-01-22T14:54:00.000-08:00</published><updated>2009-01-22T15:19:14.704-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='User Interface'/><title type='text'>Pimpin' the Interface, WAR Style: Part II</title><summary type='text'>I figured it was about time for a followup to my initial post about altering the UI for WAR. Unfortunately, Mythic hasn't done much of anything to address UI issues and make their default UI more acceptable (in fact they made it worse by introducing an annoying global cooldown flash that appears on ALL your buttons EVERYTIME you use an ability. I had to download an addon just to disable that '</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1219239434908641105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1219239434908641105' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1219239434908641105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1219239434908641105'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/01/pimpin-interface-war-style-part-ii.html' title='Pimpin&apos; the Interface, WAR Style: Part II'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2984112921929912895</id><published>2009-01-13T13:31:00.001-08:00</published><updated>2009-01-13T13:37:43.645-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><title type='text'>The Liberation of Black Crag: A WAR Story</title><summary type='text'>I wrote up this little RP story about one weekend afternoon when the Destruction forces on the Ostermark server locked the Black Crag zone, pushing Order back to Thunder Mountain. Now zone locks have become rather common on our server and occur daily at this point, but the reason this particular one stood out for me was twofold.1) Order had pushed the conflict into Black Crag and controlled </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2984112921929912895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2984112921929912895' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2984112921929912895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2984112921929912895'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/01/liberation-of-black-crag-war-story.html' title='The Liberation of Black Crag: A WAR Story'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5288299214366254732</id><published>2009-01-08T11:53:00.000-08:00</published><updated>2009-06-22T16:52:20.398-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Strategies'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>How to Lock a Zone in Warhammer Online</title><summary type='text'>6/22/09 Note: This post is about locking via victory points. If you are looking for information about locking a zone via domination, please see my other blog entry on the subject.In Warhammer Online's RvR endgame, locking zones is the key to pushing the war front closer to your enemies and opening up fortresses and capitols to assault. However, the way this is done is not especially intuitive. So</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5288299214366254732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5288299214366254732' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5288299214366254732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5288299214366254732'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2009/01/how-to-lock-zone-in-warhammer-online.html' title='How to Lock a Zone in Warhammer Online'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8113737984164554651</id><published>2008-12-21T11:02:00.000-08:00</published><updated>2009-02-24T16:08:49.561-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><title type='text'>Small / Independent Gaming Links  - Part II</title><summary type='text'>This is a followup to my first post. Click the link below to see some links and thoughts about a few interesting, independent, free games that you may never have heard of.First off, we have two constructor set type puzzle games. You use the tools provided to put together machines that accomplish certain goals. Fantastic Contraption - Assemble a self-propelled contraption to move past obstacles </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8113737984164554651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8113737984164554651' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8113737984164554651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8113737984164554651'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/12/small-independent-gaming-links-part-ii.html' title='Small / Independent Gaming Links  - Part II'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2736015779380850824</id><published>2008-12-11T14:58:00.000-08:00</published><updated>2008-12-11T15:03:48.740-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Where me Choppas!?</title><summary type='text'>It was with heavy heart that I read this interview with Adam Gershowitz and Josh Drescher where they stated that there were no plans to work on additional careers for Warhammer Online! Which means, that the Dwarfs and Greenskins are left out in the cold. Not only do we not have the racial capitols available for either race, but they are also both short one class, that of the melee DPS </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2736015779380850824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2736015779380850824' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2736015779380850824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2736015779380850824'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/12/where-me-choppas.html' title='Where me Choppas!?'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-5380827989999100217</id><published>2008-11-26T14:32:00.000-08:00</published><updated>2009-06-14T15:09:54.213-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Improving RvR in Warhammer Online</title><summary type='text'>Mark Jacobs made a big announcement yesterday about Mythic's plans to focus on changing and fixing the RvR portion of Warhammer Online. It sounds like their brains are moving in the right direction, but I think there needs to be some significant changes to RvR in WAR aside from simply adding in an influence system.Below are some various thoughts and ideas I've had about Open RvR and Keep Sieges </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/5380827989999100217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=5380827989999100217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5380827989999100217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/5380827989999100217'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/11/improving-rvr-in-warhammer-online.html' title='Improving RvR in Warhammer Online'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-9211307694761023297</id><published>2008-11-01T11:34:00.000-07:00</published><updated>2008-11-01T11:49:06.756-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='User Interface'/><title type='text'>Pimpin' the Interface, WAR Style</title><summary type='text'>After a month of getting by with the default UI options, I finally broke down and looked into installing some player made addons. My general goal when looking at addons is giving myself more empty screen real estate and a cleaner, more streamlined UI. I like to do as much as I can with the built-in interface options and find addons that are simple and to the point, without a lot of extra fluff </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/9211307694761023297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=9211307694761023297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/9211307694761023297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/9211307694761023297'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/11/pimpin-interface-war-style.html' title='Pimpin&apos; the Interface, WAR Style'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-628329253313468575</id><published>2008-10-02T15:56:00.000-07:00</published><updated>2008-10-02T15:58:04.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Warhammer Online: 2-week Impressions</title><summary type='text'>It's been exactly two weeks since the official launch of Warhammer Online (not including the head start). And I thought it was about time for another post. Most of it will be complaints (because the annoying bits seem to stick in my memory), but I give the game a thumbs up rating overall!In my last post I bitched about the dumb way that Mythic decided to roll out their servers, and I still stand </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/628329253313468575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=628329253313468575' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/628329253313468575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/628329253313468575'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/10/warhammer-online-2-week-impressions.html' title='Warhammer Online: 2-week Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8725451571237941328</id><published>2008-09-23T10:32:00.000-07:00</published><updated>2008-09-23T10:35:23.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>How to Screw Up Your Initial Server Release in an MMO (A Lesson from WAR)</title><summary type='text'>1) Purposefully stagger your server launch so that the initial ones are overly full and the later ones are ghost towns.2) Make copies of the full ones a couple of days later and encourage players to play on the new copies instead of allowing/encouraging transfers to the ghost town servers.</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8725451571237941328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8725451571237941328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8725451571237941328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8725451571237941328'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/09/how-to-screw-up-your-initial-server.html' title='How to Screw Up Your Initial Server Release in an MMO (A Lesson from WAR)'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3764564087223151757</id><published>2008-08-26T11:32:00.000-07:00</published><updated>2008-08-26T11:33:08.443-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Warhammer Online: Preview Weekend Thoughts</title><summary type='text'>Played some over this weekend, though I tried out a lot of different classes using my newly patented Smash 'Em leveling technique (queue for scenarios constantly as soon as you log in, doing quests while waiting in line. I hit level 5 and renown rank 5 in under an hour using this technique).Here are some random thoughts and comments in no particular order.I noticed that a lot more low-level items</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3764564087223151757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3764564087223151757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3764564087223151757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3764564087223151757'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/08/warhammer-online-preview-weekend.html' title='Warhammer Online: Preview Weekend Thoughts'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4501967984138499773</id><published>2008-08-23T17:14:00.000-07:00</published><updated>2008-08-23T17:22:58.800-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Warhammer Online: Guild Beta Impressions - Part III</title><summary type='text'>Phase 3.3 saw the opening of the Tier 4 zones, along with character wipes and the ability to make level 31, templated characters.Seeing the Tier 4 zones and getting a chance to try and push the zone control so that your side can assault new zones was interesting, but it also revealed some flaws with the system.For example, its possible for your side to gain control of all the objectives and keeps</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4501967984138499773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4501967984138499773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4501967984138499773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4501967984138499773'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/08/warhammer-online-guild-beta-impressions_23.html' title='Warhammer Online: Guild Beta Impressions - Part III'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8113234810000634654</id><published>2008-08-22T13:49:00.000-07:00</published><updated>2008-08-22T13:52:34.610-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Warhammer Online: Guild Beta Impressions - Part II</title><summary type='text'>Here is the second of my beta impressions from the Guild Beta. This post is kind of short, since this phase only lasted a week. This was labeled Beta 3.2 and opened up the Tier 3 zones. My random thoughts are below in no particular order.Note: This was written in mid to late July.===========In addition to continuing to play my Black Orc, I also played a bit in the starting zones for the Empire </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8113234810000634654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8113234810000634654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8113234810000634654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8113234810000634654'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/08/warhammer-online-guild-beta-impressions_22.html' title='Warhammer Online: Guild Beta Impressions - Part II'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1730187296971219258</id><published>2008-08-19T13:26:00.000-07:00</published><updated>2008-08-19T13:31:15.670-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Warhammer Online: Guild Beta Impressions - Part I</title><summary type='text'>Note: These are my initial impressions from the Guild Beta and were written a month ago. A lot has changed in the game since then. More recent thoughts will follow over the next couple of days.=======================I'm not going to be able to post this before the NDA is lifted, but I wanted to gather my thoughts together from Day one onwards. This initial writeup was made from my experiences </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1730187296971219258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1730187296971219258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1730187296971219258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1730187296971219258'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/08/warhammer-online-guild-beta-impressions.html' title='Warhammer Online: Guild Beta Impressions - Part I'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8749753412475698693</id><published>2008-07-31T14:33:00.000-07:00</published><updated>2008-07-31T14:34:33.104-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Age of Conan'/><title type='text'>Farewell to Warcraft</title><summary type='text'>This post is actually several weeks late, as I canceled my World of Warcraft account last month and the subscription expired on July 11th. So, I will likely have very little, if nothing to post about WoW in the foreseeable future, which is a bit unfortunate as my posts about the interface and Heroic Mechanar are the most popular ones on this site. However, in replacement I hope to have an ongoing</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8749753412475698693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8749753412475698693' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8749753412475698693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8749753412475698693'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/07/farewell-to-warcraft.html' title='Farewell to Warcraft'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2961365368573529661</id><published>2008-07-21T12:10:00.000-07:00</published><updated>2008-07-21T12:12:53.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Age of Conan'/><title type='text'>Age of Conan: Initial Impressions Part I</title><summary type='text'>I played Age of Conan during the 'open' beta and did not really enjoy it that much, so I decided to give it some time to see if Funcom would end up crashing and burning or if they would manage to pull their act together and quickly take care of the major issues. So, here we are, 2 months later and I found myself purchasing and installing a copy of AoC.I'm hoping to document my progression through</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2961365368573529661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2961365368573529661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2961365368573529661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2961365368573529661'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/07/age-of-conan-initial-impressions-part-i.html' title='Age of Conan: Initial Impressions Part I'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1063984269746620841</id><published>2008-07-12T13:58:00.000-07:00</published><updated>2008-07-12T14:12:08.082-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>The Gutting of Warhammer Online</title><summary type='text'>In a very surprising announcement yesterday, Mark Jacobs informed the Warhammer community that Warhammer Online was cutting out some pretty major parts of their game, including all capitol cities except for Inevitable City (Chaos) and Altdorf (Empire) and four careers! Holy Feature-Cut Batman! I don't think I've ever seen such a major gutting of game features since the great MMO disappointment </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1063984269746620841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1063984269746620841' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1063984269746620841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1063984269746620841'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/07/gutting-of-warhammer-online.html' title='The Gutting of Warhammer Online'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2588215277172640562</id><published>2008-07-05T12:53:00.000-07:00</published><updated>2008-07-05T12:57:35.098-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Earthrise'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkfall'/><title type='text'>Crafting and MMOs: A Look from Three Perspectives</title><summary type='text'>Crafting has always been a system that has attracted my attention, especially from a design standpoint. Partially because most games seem to relegate it to a sidebin. As serendipity would have it, there has been some minor discussion from three different games in development about their crafting systems. Those being Warhammer, Earthrise and Darkfall.WAR released a podcast several weeks ago where </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2588215277172640562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2588215277172640562' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2588215277172640562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2588215277172640562'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/07/crafting-and-mmos-look-from-three.html' title='Crafting and MMOs: A Look from Three Perspectives'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2040369047686064809</id><published>2008-06-24T12:14:00.001-07:00</published><updated>2008-06-24T12:14:56.705-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Strategies'/><title type='text'>Burning down Ahune</title><summary type='text'>Last night I gathered together four guildmates to head into Heroic Slave Pens and take on the new seasonal boss, Ahune. Getting to him was easy enough, though he appears towards the middle of the first large cavern, which meant that we had to clear out a couple of extra mob groups.I won't delve into his abilities too much since that's already covered elsewhere, but I will say that we had several </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2040369047686064809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2040369047686064809' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2040369047686064809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2040369047686064809'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/06/burning-down-ahune.html' title='Burning down Ahune'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1987154879330083825</id><published>2008-06-24T11:23:00.000-07:00</published><updated>2008-06-24T11:27:11.602-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>Bartle and WoW</title><summary type='text'>So there's been some buzz going around lately about Richard Bartle's latest interview. Most of it coming from enraged Warhammer fans who take umbrage at his comment that he wont play WAR because he already played it and it was called WoW. I think that statement is fair enough, and in fact, I hope that WAR is similar to WoW in many ways, because WoW does do a lot of things right. Anyway, there has</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1987154879330083825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1987154879330083825' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1987154879330083825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1987154879330083825'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/06/bartle-and-wow.html' title='Bartle and WoW'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7911722110417389883</id><published>2008-06-06T11:02:00.000-07:00</published><updated>2009-06-14T15:08:33.979-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Civilization IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Fall from Heaven'/><title type='text'>Fall from Heaven: Initial Impressions</title><summary type='text'>So I finally got around to trying out the Fall from Heaven mod for Civ IV and I have to say that I am impressed. It's a pretty major reworking of the game, giving it a distinct fantasy feel that fills that longtime void left by Master of Magic.First off, a disclaimer. This is an alpha work in progress (they're currently on version 0.32), so there are plenty of bugs and balance issues as well as a</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7911722110417389883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7911722110417389883' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7911722110417389883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7911722110417389883'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/06/fall-from-heaven-initial-impressions.html' title='Fall from Heaven: Initial Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4014562913271682498</id><published>2008-05-27T14:22:00.000-07:00</published><updated>2009-06-14T15:10:15.183-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><title type='text'>Small / Independent Gaming Links (mostly)</title><summary type='text'>I've recently gotten into the whole RSS feed thing lately, and have been subscribed to a number of gaming blogs, which in turn have led me to a plethora of independent games, a very large side of gaming that doesn't get a lot of press but can generate some amazing results. These links have been gathering in various emails and such, and in organizing everything, I decided I should share them </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4014562913271682498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4014562913271682498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4014562913271682498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4014562913271682498'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/05/small-independent-gaming-links-mostly.html' title='Small / Independent Gaming Links (mostly)'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4130018206122860662</id><published>2008-05-12T17:05:00.000-07:00</published><updated>2008-05-13T10:05:11.738-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Age of Conan'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>AoC Beta Impressions: Part II</title><summary type='text'>I had expected to get a few days to play around in the AoC beta after the boost to level 20, but, apparently, this was a one-day only event (thanks for letting us know ahead of time Funcom!).So here are some various extra observation snippets to go along with my Initial Beta Impressions post.Open PvP - Funcom has some serious design flaws if they really plan on having open PvP as it was on </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4130018206122860662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4130018206122860662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4130018206122860662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4130018206122860662'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/05/aoc-beta-impressions-part-ii.html' title='AoC Beta Impressions: Part II'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4034992569711955424</id><published>2008-05-12T14:40:00.000-07:00</published><updated>2008-05-12T14:45:55.856-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>To Twink or not to Twink?</title><summary type='text'>Not, its not really a question. At least not for me.I've thought about this a couple of times in the past but then I always come back to the fact that the whole process of 'twinking' is specifically to unbalance the competition and make the game easier for the 'twink'. Before video games, this was usually the other way around. In order to make the game more fun and engaging, the experienced </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4034992569711955424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4034992569711955424' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4034992569711955424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4034992569711955424'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/05/to-twink-or-not-to-twink.html' title='To Twink or not to Twink?'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6921118246958803066</id><published>2008-05-06T17:16:00.000-07:00</published><updated>2008-05-06T17:20:04.151-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Age of Conan'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Age of Conan Initial Beta Impressions</title><summary type='text'>Here are my initial impressions of Age of Conan, assembled after playing in the 'Open Beta'* . I started as a barbarian, read nothing about how to play, instead realying on the in-game help and my personal gaming experience. My barbarian has hit the level cap of 13, completed her destiny quest as far as she can in this beta and has participated in a half dozen PvP matches.*Funcom's concept of </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6921118246958803066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6921118246958803066' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6921118246958803066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6921118246958803066'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/05/age-of-conan-initial-beta-impressions.html' title='Age of Conan Initial Beta Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3347201030506711172</id><published>2008-04-24T12:15:00.000-07:00</published><updated>2008-04-24T12:16:47.695-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Age of Conan'/><category scheme='http://www.blogger.com/atom/ns#' term='Beta'/><title type='text'>Age of Conan Open Beta keys available</title><summary type='text'>Fileplanet has keys available for the AoC 'Open Beta'. Not really sure how open it is when you have to pay for a fileplanet subscription to get hold of them! Actually, the beta keys are available elsewhere, but it seems most sites are having various contests whereas Fileplanet is using a first come first served method.I bit the bullet and shelled out the $16 for a quarterly Fileplanet </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3347201030506711172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3347201030506711172' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3347201030506711172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3347201030506711172'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/04/age-of-conan-open-beta-keys-available.html' title='Age of Conan Open Beta keys available'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6322834493072857095</id><published>2008-04-18T16:06:00.000-07:00</published><updated>2008-04-18T16:08:44.311-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>The Next WoW-Killer will be...</title><summary type='text'>Age of Conan? Nope. AoC will be a niche game. Heavy graphics requirements, its mature rating and its attempt to have a PvP-focused game while still appealing to the raid AND the 'casual' crowd at the same time will keep its population low.Warhammer Online? Nope, though I expect WAR to be in 2nd place in number of subscribers for a Western MMO unless they just really drop the ball or lose focus on</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6322834493072857095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6322834493072857095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6322834493072857095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6322834493072857095'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/04/next-wow-killer-will-be.html' title='The Next WoW-Killer will be...'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-950779294008414818</id><published>2008-04-18T12:21:00.000-07:00</published><updated>2008-04-18T16:08:59.196-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Warhammer: Unanswered RvR and City Siege Questions</title><summary type='text'>Mythic has been giving us a lot of good info about RvR and City sieges lately. But after my experiences with Shadowbane and WoW, I've come to the realization that players will cheat, lie, scam and abuse every loophole they can find if there is some gain in it for them. I can only assume that Mythic has seen some of the issues that have arisen elsewhere, but they still have left a lot of questions</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/950779294008414818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=950779294008414818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/950779294008414818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/950779294008414818'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/04/warhammer-unanswered-rvr-and-city-siege.html' title='Warhammer: Unanswered RvR and City Siege Questions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8224351966474173122</id><published>2008-04-08T14:10:00.000-07:00</published><updated>2008-04-08T14:28:26.651-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>WoW Patch 2.4 Impressions</title><summary type='text'>Note: The initial draft of this was written a week agoNot a whole lot in this patch that affects a blacksmithing warrior directly, so I'll mainly focus on the new quests and the Shattered Sun Offensive.First off, the new 'World PvP' quests are a bust. Especially the one for the Spirit Towers in the Bone Wastes. That quest tasks you with the incredibly difficult job of taking one, thats right one,</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8224351966474173122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8224351966474173122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8224351966474173122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8224351966474173122'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/04/wow-path-24-impressions.html' title='WoW Patch 2.4 Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7515434277076718262</id><published>2008-03-12T17:00:00.000-07:00</published><updated>2008-03-12T17:01:56.952-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='QA'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Outsourcing Quality</title><summary type='text'>This post was inspired by a quote I saw from a Blizzard talk at DICE '08"A lot of studios wouldn’t do QA, tech support, PR internally..."Really? Well no wonder so many games turn out crappy. How can you adequately perform any of those roles if you aren't invested with the product? And how can you be invested if you don't work closely with it. All of that interaction amongst departments is vital. </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7515434277076718262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7515434277076718262' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7515434277076718262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7515434277076718262'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/03/outsourcing-quality.html' title='Outsourcing Quality'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1676874025205110233</id><published>2008-03-07T15:57:00.000-08:00</published><updated>2008-03-07T16:00:43.685-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Blizzard Still Clueless on How to Make World PvP Interesting</title><summary type='text'>So this recent quote from Blizzard once again proves to me how little they understand the concept of meaningful PvP:"Based on the information we already know, I think Lake Wintergrasp will be more active than Halaa because one of the things that hurt Halaa was the Diminishing Returns on honor points. With this removed in patch 2.4 people will be able to continue piling up honor points until </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1676874025205110233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1676874025205110233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1676874025205110233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1676874025205110233'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/03/blizzard-still-clueless-on-how-to-make.html' title='Blizzard Still Clueless on How to Make World PvP Interesting'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4867764318465287729</id><published>2008-02-13T16:41:00.000-08:00</published><updated>2008-02-13T16:43:38.510-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Preview of Latest Dwarf Fortress Alpha</title><summary type='text'>Dwarf Fortress. If you don't know what it is, you should, so I'll start out with a few links.Dwarf Fortress HomepageDwarf Fortress WikiDwarf Fortress Graphical PackInterview with Tarn Adams (Dwarf Fotress developer)It had been a while since a played Dwarf Fortress. You can see my previous blog entries on the subject here.  But recently there have been a number of changes, the most notable of </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4867764318465287729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4867764318465287729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4867764318465287729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4867764318465287729'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/02/preview-of-latest-dwarf-fortress-alpha.html' title='Preview of Latest Dwarf Fortress Alpha'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4398852767593544125</id><published>2008-02-08T12:47:00.000-08:00</published><updated>2008-11-26T14:39:17.528-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>MMO Core Concept #4: Favor</title><summary type='text'>At its most basic form, favor is simply a more detailed reputation system. Actions committed by players can have a positive and/or negative effect on their standing with individual NPCs, villages, towns, nations, or even whole races of beings.Some single-player games such as Morrowind have put forth effort into making their NPCs react to what the player does in a meaningful way, but this really </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4398852767593544125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4398852767593544125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4398852767593544125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4398852767593544125'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/02/mmo-core-concept-4-favor.html' title='MMO Core Concept #4: Favor'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6414724646429382203</id><published>2008-01-16T15:55:00.000-08:00</published><updated>2008-01-16T15:58:00.296-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Strategies'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Azh's Quick Tips: Heroic Mechanar: Part II</title><summary type='text'>Made a guild run through Heroic Mechanar last night and defeated all the bosses, including Sepethrea, which is a first for me. And we did it with one healer (restoration shaman) and four melee (protection warrior, arms warrior (me) and two rogues), which is really surprising given how much AoE is in that instance. So I thought I would follow up my initial Quick Tips for Heroic Mechanar with some </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6414724646429382203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6414724646429382203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6414724646429382203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6414724646429382203'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/01/azhs-quick-tips-heroic-mechanar-part-ii.html' title='Azh&apos;s Quick Tips: Heroic Mechanar: Part II'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4889828899950179132</id><published>2008-01-03T11:32:00.000-08:00</published><updated>2008-01-03T11:51:56.478-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Pirates of the Burning Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Pirates of the Burning Seas: Initial Beta Impressions</title><summary type='text'>Pirates of the Burning Seas has just completed their open Beta and will open the live servers in mid-January.POTBS is a game that I have been eying for quite a while now. From the various dev notes and sneak peeks over the past couple of years, it seemed like they were making a cross between Eve and DAoC, except that it was set upon the open seas of the 18th century Carribean.I didn't play it as </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4889828899950179132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4889828899950179132' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4889828899950179132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4889828899950179132'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2008/01/pirates-of-burning-seas-initial-beta.html' title='Pirates of the Burning Seas: Initial Beta Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3342111618203195578</id><published>2007-12-28T12:51:00.000-08:00</published><updated>2008-11-26T14:39:17.530-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Monster AI and Points of Interest</title><summary type='text'>One thing that was always a standard in fantasy settings has been the fact that abandoned points of interest such as the old wizard's tower or the ancient dwarven city is that they always attract new inhabitants, usually the unsavory kind. Given that my concept of mob placement and spawning involves dynamic, mobile spawn points as well as mobs that can be permanently defeated, this feature ties </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3342111618203195578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3342111618203195578' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3342111618203195578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3342111618203195578'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/12/monster-ai-and-points-of-interest.html' title='Monster AI and Points of Interest'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8424474415587305518</id><published>2007-12-28T10:46:00.000-08:00</published><updated>2007-12-28T10:49:16.755-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><title type='text'>More Dwarf Fortress Graphic Goodness</title><summary type='text'>More people are jumping into the fray of trying to make Dwarf Fortress look pretty. The latest is a Map Visualizer created by Sinoth. You can find the beta download as well as some screenshots in  this thread.</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8424474415587305518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8424474415587305518' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8424474415587305518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8424474415587305518'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/12/more-dwarf-fortress-graphic-goodness.html' title='More Dwarf Fortress Graphic Goodness'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4092341377682226145</id><published>2007-12-15T20:01:00.000-08:00</published><updated>2007-12-15T20:16:57.176-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Alterac Valley: The More It Changes, the More It Stays the Same</title><summary type='text'>So it's been several weeks since the much lauded patch to fix Alterac Valley, and once again, we're back to the same old, zerg-the-enemy-base-ignore-opposing-players strategy. I blame both the developers for creating a crappy setup that promotes that sort of strategy, and the players who are too scared to actually engage the enemy in what is supposed to be a PvP instance!</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4092341377682226145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4092341377682226145' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4092341377682226145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4092341377682226145'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/12/alterac-valley-more-it-changes-more-it.html' title='Alterac Valley: The More It Changes, the More It Stays the Same'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-7183075729490267821</id><published>2007-12-06T17:08:00.000-08:00</published><updated>2008-11-26T14:39:17.531-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Simulating AI in Online Virtual Worlds: Preliminary Notes - Master Objects</title><summary type='text'>Dynamic AI and spawn systems are something that has always intrigued me. UO tried it back when they were in beta testing, but the calculations required brought the servers to their knees and the concept was abandoned.And no, increasing the spawn rate based on number of players in the vicinity does not count as dynamic in my book.I've tried on numerous occasions to collate my notes into some sort </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/7183075729490267821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=7183075729490267821' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7183075729490267821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/7183075729490267821'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/12/simulating-ai-in-online-virtual-worlds.html' title='Simulating AI in Online Virtual Worlds: Preliminary Notes - Master Objects'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6389397432358024295</id><published>2007-11-28T16:14:00.000-08:00</published><updated>2007-11-28T16:16:25.480-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Azh's WoW Adventures: Karazhan</title><summary type='text'>My guild is pretty casual overall. And relatively small. So while we do a lot of 5-mans and PvP and other various events, we haven't experienced any of the Outlands raid content until we hit Zul'aman a week ago. We went to Zul'aman mainly because it didn't have any prerequisites for entry. We knew that Karazhan was officially the entry-level raid instance, but making sure that everyone did the 12</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6389397432358024295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6389397432358024295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6389397432358024295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6389397432358024295'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/azhs-wow-adventures-karazhan.html' title='Azh&apos;s WoW Adventures: Karazhan'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3577243684484174774</id><published>2007-11-27T10:45:00.000-08:00</published><updated>2007-11-28T16:16:40.211-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>The Orange Box: Initial Impressions</title><summary type='text'>So I picked up the Orange Box before the turkey-based holiday. It was getting nothing but rave reviews and since I hadn't played anything new since the last Civ IV expansion, I needed something different.Installed on Wednesday night and have played for about 15 hours total.Portal is neat game. It's definitely nice to see an innovative game that is willing to take a chance on new ideas. And it's </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3577243684484174774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3577243684484174774' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3577243684484174774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3577243684484174774'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/orange-box-initial-impressions.html' title='The Orange Box: Initial Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2157383992122728521</id><published>2007-11-19T16:39:00.000-08:00</published><updated>2007-11-19T16:40:41.518-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Azh's WoW Adventures: Zul'aman</title><summary type='text'>With the recent release of patch 2.3 comes the first raid content since Upper Blackrock Spire that doesn't require crazy attunement/key quests.Since out guild is very casual, we've never been to Karazhan and have only done a handful of heroics.  So this was our first chance to try out a raiding instance in the Outlands. I'm speaking of the troll-infested Zul'man of course.We knew going into it </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2157383992122728521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2157383992122728521' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2157383992122728521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2157383992122728521'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/azhs-wow-adventures-zulaman.html' title='Azh&apos;s WoW Adventures: Zul&apos;aman'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6378418729586153943</id><published>2007-11-15T11:22:00.000-08:00</published><updated>2007-11-15T11:25:33.484-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>WoW Patch 2.3: First Impressions</title><summary type='text'>So the new patch has now been out for two days and I wanted to give my initial impressions.A lot of the class changes I wont have any comments on since 90% of my WoW play time is spent on my level 70 orc warrior. But I have had a chance to investigate the new Daily Quests, the Guild Bank, the changes to Alterac Valley and more! Keep reading for details.The Daily Battleground quests are great! A </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6378418729586153943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6378418729586153943' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6378418729586153943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6378418729586153943'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/wow-patch-23-first-impressions.html' title='WoW Patch 2.3: First Impressions'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-337508897490818664</id><published>2007-11-09T14:58:00.000-08:00</published><updated>2007-11-09T15:02:40.506-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Elder Scrolls Online: Harshing the Buzz</title><summary type='text'>So the latest buzz on the MMO scene is about the possible development of Elder Scrolls Online.While a lot of fans are overly excited about this announcement, Bethseda is either going to have to seriously water down their worldy gameplay or accept the fact that they'll be a relatively niche game. There is no way that they'll 'challenge WoW' as some pundits are proclaiming.Why? Well lets look at </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/337508897490818664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=337508897490818664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/337508897490818664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/337508897490818664'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/elder-scrolls-online-harshing-buzz.html' title='Elder Scrolls Online: Harshing the Buzz'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3174972011289573296</id><published>2007-11-05T15:12:00.000-08:00</published><updated>2008-11-26T14:39:17.532-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Minor MMO Idea #4: Meaningful Quest Text</title><summary type='text'>One of the common occurrences in online, quest-based games, and WoW especially, is the fact that veteran players tend to skip reading the quest text, instead simply focusing on the pertinent parts, ie, who do I kill and what rewards do I get! I find myself even doing this with new quests that I haven't seen before. Just a quick skim to see who needs to be eviscerated and where they live and what </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3174972011289573296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3174972011289573296' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3174972011289573296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3174972011289573296'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/minor-mmo-idea-4-meaningful-quest-text.html' title='Minor MMO Idea #4: Meaningful Quest Text'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-6935304787464109011</id><published>2007-11-01T10:37:00.000-07:00</published><updated>2007-11-01T10:47:02.697-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Fortress'/><category scheme='http://www.blogger.com/atom/ns#' term='User Interface'/><title type='text'>Dwarf Fortress Update</title><summary type='text'>So the latest version of Dwarf Fortress has finally been release. You can find it here. It has been in development for quite a while and includes a z-axis, alterations to temperature exchange and water flow and more!Unfortunately, the game's interface is still pretty horrid. But for those who are put off by the ASCII graphics, there is hope! First of all, take a look at this mockup! Pretty sweet!</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/6935304787464109011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=6935304787464109011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6935304787464109011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/6935304787464109011'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/11/dwarf-fortress-update.html' title='Dwarf Fortress Update'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4355437745043819770</id><published>2007-10-23T10:53:00.000-07:00</published><updated>2007-10-23T10:54:37.519-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Alterac Valley Redux: Can I get more 'v' in my PvP?</title><summary type='text'>So my previous post about the Resurrection of Alterac Valley seems to have been a bit premature. Sure, there are more AV matches running now than there were before, but the PvP has quickly vanished in the wake of honor farming.Alterac Valley has returned to how it was a year ago, both sides rushing the enemy base, with little to no contact between the 'warring' players. In fact, the players work </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4355437745043819770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4355437745043819770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4355437745043819770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4355437745043819770'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/10/alterac-valley-redux-can-i-get-more-v.html' title='Alterac Valley Redux: Can I get more &apos;v&apos; in my PvP?'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-1080549169770435599</id><published>2007-10-13T13:25:00.000-07:00</published><updated>2007-10-13T13:49:22.745-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>WoW's 'Matchmaking' System is a Joke!</title><summary type='text'>So a while back, Blizzard introduced a 'matchmaking' system for determining who you would fight against in the battlegrounds. This system was supposed to weigh your gear and whether or not you were joining in a group to determine the matchups.I played some Arathi Basin today, joining by myself, and six out of six times, I was placed into a battleground with a bunch of random Horde from various </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/1080549169770435599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=1080549169770435599' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1080549169770435599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/1080549169770435599'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/10/wows-matchmaking-system-is-joke.html' title='WoW&apos;s &apos;Matchmaking&apos; System is a Joke!'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8532080951253677345</id><published>2007-10-11T14:06:00.000-07:00</published><updated>2008-11-26T14:39:17.533-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='Battleground Europe'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><category scheme='http://www.blogger.com/atom/ns#' term='Day of Defeat'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>Re-Visiting an Old Friend: Day of Defeat</title><summary type='text'>Back in the days of Counterstrike, when a good friend and I used to cart our computers up to his office at the university so we could play together over their T3 lines, there came along a little mod that didn't receive as much attention as Counterstrike did, but still had a lot of charm, enough so that it was eventually released as its own box set. That mod was called Day of Defeat. I was hooked </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8532080951253677345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8532080951253677345' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8532080951253677345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8532080951253677345'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/10/re-visiting-old-friend-day-of-defeat.html' title='Re-Visiting an Old Friend: Day of Defeat'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-2444493441308051375</id><published>2007-10-10T15:31:00.000-07:00</published><updated>2007-10-10T15:33:37.214-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gods and Heroes'/><title type='text'>Rome Falling: Abortion of an MMO</title><summary type='text'>The big news of the day is the 'indefinite hold' that Perpetual has put on Gods and Heroes.I've been in the beta for 2 months and to be honest, it didn't really capture my attention. I played for at most 10 hours, and only got to level 7 with a Gladiator character, so any information I have to share will be limited.I was actually very excited when I got a beta acceptance email for Gods and Heroes</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/2444493441308051375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=2444493441308051375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2444493441308051375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/2444493441308051375'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/10/rome-falling-abortion-of-mmo.html' title='Rome Falling: Abortion of an MMO'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4847689578640666740</id><published>2007-10-05T11:23:00.000-07:00</published><updated>2008-11-26T14:39:17.535-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>Primary Layers of an Online Virtual World</title><summary type='text'>Raph, as usual, has been talking a lot about virtual worlds and what defines a virtual world. So that got me to thinking. I decided to attempt to break down and define what I consider to be the Primary Layers of Online Virtual Worlds. Every Online Virtual World will have at least one foot in each of the Primary Layers listed below.The Three Primary Layers of an Online Virtual World are: Social, </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4847689578640666740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4847689578640666740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4847689578640666740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4847689578640666740'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/10/primary-layers-of-online-virtual-world.html' title='Primary Layers of an Online Virtual World'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8744170764920911564</id><published>2007-09-26T12:05:00.000-07:00</published><updated>2007-09-26T12:07:47.242-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>The Resurrection of Alterac Valley</title><summary type='text'>So Patch 2.2 for World of Warcraft is finally here, and with it the addition of the ability to report AFKers in the Battlegrounds. And I have to say, the immediate impact is pretty amazing!I played seven matches last night, and there wasn't a single character idling in the cave. There were a couple of AFKers who tried to hide in other parts of the map, but they were quickly identified and marked </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8744170764920911564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8744170764920911564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8744170764920911564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8744170764920911564'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/09/resurrection-of-alterac-valley.html' title='The Resurrection of Alterac Valley'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-8730172529346125487</id><published>2007-08-30T16:11:00.000-07:00</published><updated>2007-08-31T09:31:29.143-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Online'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Warhammer vs Warcraft: A Pre-Beta Comparison</title><summary type='text'>So I talked a bit yesterday about things that WoW has done right. And I'm still playing and enjoying the game to this day. However, I fully expect that my WoW days will come to an abrupt ending when Warhammer is released. So I thought I'd talk a bit about why I would be giving up one addiction for a new one. Well obviously, simply the idea of a new experience has some draw, as well as the fact </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/8730172529346125487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=8730172529346125487' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8730172529346125487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/8730172529346125487'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/08/warhammer-vs-warcraft-pre-beta.html' title='Warhammer vs Warcraft: A Pre-Beta Comparison'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-3031548279119560076</id><published>2007-08-29T16:11:00.000-07:00</published><updated>2007-08-29T16:13:56.305-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Review'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>The Praising of Virtues: World of Warcraft</title><summary type='text'>I've written quite a few rants, complaints and suggestions regarding World of Warcraft, so I decided to take a step back and praise its good points. After all, I have been playing it for all but a few months out of the past three years, so something must be right!1. Flexible Interface. This is by far my favorite part of WoW. Unfortunately, a lot of the flexibility requires third-party addons, but</summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/3031548279119560076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=3031548279119560076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3031548279119560076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/3031548279119560076'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/08/praising-of-virtues-world-of-warcraft.html' title='The Praising of Virtues: World of Warcraft'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35910873.post-4458999665619429915</id><published>2007-08-27T14:17:00.000-07:00</published><updated>2008-11-26T14:39:17.536-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Gameplay Concepts'/><title type='text'>WoW Concept: A Different Way to make 'Heroes'</title><summary type='text'>This post is in response to Blizzard's press release about their next expansion which includes the first (and only) hero class, the infamous Death Knight. While many are excited to see Blizzard finally getting around to implementing something that has been hinted at since launch, I find their design idea for heroes pretty, damn, lame.Note: This is not a full-fledged design idea, nor is it </summary><link rel='replies' type='application/atom+xml' href='http://tholal.blogspot.com/feeds/4458999665619429915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35910873&amp;postID=4458999665619429915' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4458999665619429915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35910873/posts/default/4458999665619429915'/><link rel='alternate' type='text/html' href='http://tholal.blogspot.com/2007/08/wow-concept-different-way-to-make.html' title='WoW Concept: A Different Way to make &apos;Heroes&apos;'/><author><name>Tholal</name><uri>http://www.blogger.com/profile/13602552885840666836</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
